﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace DaoDataEntity
{
    /// <summary>
    ///勇士详细信息
    /// </summary>
   public class WarriorinfoEntity:BaseinfoEntity
    {
        int warriorInfoID = -1;
       /// <summary>
       /// 勇士详细信息主键
       /// </summary>
        public int WarriorInfoID
        {
            get { return warriorInfoID; }
            set { warriorInfoID = value; }
        }
        int headpiece = -1;
       /// <summary>
       /// 勇士装备---头盔
       /// </summary>
        public int Headpiece
        {
            get { return headpiece; }
            set { headpiece = value; }
        }
        int army = -1;
        /// <summary>
        /// 勇士装备---武器
        /// </summary>
        public int Army
        {
            get { return army; }
            set { army = value; }
        }
        int clouth = -1;
        /// <summary>
        /// 勇士装备---衣服
        /// </summary>
        public int Clouth
        {
            get { return clouth; }
            set { clouth = value; }
        }
        int shoes = -1;
        /// <summary>
        /// 勇士装备---鞋子
        /// </summary>
        public int Shoes
        {
            get { return shoes; }
            set { shoes = value; }
        }
        int jewelry = -1;
        /// <summary>
        /// 勇士装备---饰品
        /// </summary>
        public int Jewelry
        {
            get { return jewelry; }
            set { jewelry = value; }
        }
        int belt = -1;
        /// <summary>
        /// 勇士装备---腰带
        /// </summary>
        public int Belt
        {
            get { return belt; }
            set { belt = value; }
        }
        int skillNum = -1;
       /// <summary>
       /// 勇士技能槽数
       /// </summary>
        public int SkillNum
        {
            get { return skillNum; }
            set { skillNum = value; }
        }
        int addSkillNum = -1;
       /// <summary>
       /// 勇士附加技能槽数
       /// </summary>
        public int AddSkillNum
        {
            get { return addSkillNum; }
            set { addSkillNum = value; }
        }
        string skill = "";
       /// <summary>
       /// 勇士技能列表
       /// </summary>
        public string Skill
        {
            get { return skill; }
            set { skill = value; }
        }
        int baseInfoID = -1;
       /// <summary>
       /// 基础信息表
       /// </summary>
        public int BaseInfoID
        {
            get { return baseInfoID; }
            set { baseInfoID = value; }
        }
        string platformSign = "";
       /// <summary>
       /// 勇士平台标识
       /// </summary>
        public string PlatformSign
        {
            get { return platformSign; }
            set { platformSign = value; }
        }
        int satiety = -1;
       /// <summary>
       /// 勇士饱食度
       /// </summary>
        public int Satiety
        {
            get { return satiety; }
            set { satiety = value; }
        }
        int loyalty = -1;
       /// <summary>
       /// 勇士忠诚度
       /// </summary>
        public int Loyalty
        {
            get { return loyalty; }
            set { loyalty = value; }
        }

    }
}
